By Tyler Goucher
Reporter
March 19, 2015
Filed under Features, Uncategorized
Bakersfield College:
The Renegade Rip Newspaper
Everything is black.
There is little noise, except for the communication going on between the man in
the room and myself. As the view in front of me brightens, I start to see what
could only be described as a three-dimensional menu, almost like an Xbox
dashboard. Everything I look at pops out at me. I start to turn my head to look
around, and to my surprise, I am completely surrounded by this visual
experience. I tell myself, ‘so this is what virtual reality is like’.
The feeling is
indescribable, yet I want nothing more than to describe to you how this
experience completely blew my mind.
After exploring the
menus for a few minutes, I was instructed on how to use the touch-pad on the
side of the Samsung Gear headset, to choose the content I wanted to check out.
The first app I chose
was called the Oculus Cinema.
The screen goes black
for a few moments and then slowly fades into a virtual representation of a
giant movie theater lobby. In the center of the lobby, it gives me a choice of
choosing the movie I want to watch and in which theater I want to watch it in.
I choose by simply looking at the title of the movie I want and tapping the
touchpad on the headset. Once the decision is made, you are transported to an
empty movie theater.
Once I took a minute to
look around, I had this strong sense of presence. For a moment, I really felt
as if I was actually inside a movie theater, waiting for the movie to start,
wondering why there was no one watching the movie except me. Of course this
feeling fades as you look up and are given the option to play the movie. The
best part about the Oculus Cinema app is the ability for the user to upload any
movie, or video file for that matter, into the app to experience on the big
screen.
After having some fun
with the Oculus Cinema, my next journey took me to Iceland, as I soared over
the lush scenery in a helicopter in one of the Samsung Gear’s 3D videos.
Although there were a few moments I experienced a little bit of dizziness, the
beautiful imagery compelled me to continue on.
The sheer magnitude of
how big this could be in the tourism industry was beyond anything I ever
expected. No longer will people be forced to spend thousands of dollars on
expensive trips across the world, just to experience something we should all
have the opportunity to experience.
When I was finished
messing around with the Samsung Gear, which is the mobile VR headset created by
Oculus, I was asked to put on the big boy headset, the Oculus Rift.
Being that this headset
was powered by a gaming pc with an $800 graphics card, I was expecting the
experience to surpass everything I had just gone through with the Samsung Gear.
The first app I was shown
was a space exploration game called Titans of Space.
I look down, and I am
in some type of a pod, floating in the middle of the solar system. There are
controls and buttons in front of me that light up when I look at them and give
me a sense that I am actually in control of where I get to go.
As the game starts, it
takes you from planet to planet and shows you a larger-than-life representation
of what each of them look like, along with a description of the planet, with
fun facts and interesting insights.
This is going to be
huge for education and space enthusiasts. Imagine learning about space in
virtual environment that allows you to actually see what you are reading about,
rather than relying on outdated textbooks and boring lectures.
After conquering space,
I was interested in how horror games would be experienced in VR. I was then
launched into a horrifying game called Dreadhalls.
I open my eyes to a
dark, underground-animated maze, lit only by a lamp that my character is
holding. I look down and see a map that only shows where I have been, which at
this point, is nowhere. Now being that this game actually requires you to move,
I was handed an Xbox controller so that I was able to walk around in this maze.
As I started to get the hang of the controls and the disorienting feeling of
being able to look around in 360 degrees while controlling the camera at the
same time, I started to really get into the experience.
As I walk down the
halls trying to find my way out, I start noticing shadows in the distance of
random horrifying characters. When you are spotted by one of these characters,
the music picks up and pretty much forces you to run away and try to find a way
out before you are caught and the game ends.
I must admit, my heart
was beating pretty fast in this game. My anxiety usually doesn’t get to me when
I play horror games, but something about being virtually “inside” this game,
made it that much more realistic and unnerving.
The last experience I
had was probably the most immersive one of them all. As part of a marketing
ploy for the new upcoming Divergent movie sequel, Insurgent, some VR developers
created a 3D VR experience unlike anything I had experienced yet. In Insurgent:
Shatter Reality, you become a character in the movie.
When the app started, I
opened my eyes to Kate Winslet’s character, speaking to me in a lab, explaining
to me about being divergent. As the dialogue continued, I looked down to see my
arms and legs, strapped in a chair. This was really crazy to me. It really felt
as if I was there, being talked to by these characters. It was awesome.
Confusing. Horrifying.
I won’t spoil the
experience, but I will say that there was times where my brain actually made me
feel some of the physical reactions to what I was going through. This in itself
made the Insurgent app the most memorable experience I had.
All in all, my first
experience with these new VR headsets won’t be my last. I highly suggest anyone
with the time, money and interest, to get your hands on one of these prototype
headsets, so that you too, can have your mind blown.